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ODIN Fleet Documentation

4Players Fleet

ODIN Fleet is your gateway to deploying and managing game servers across our global network. Optimized for real-time, stateful game server hosting, it’s essential for world-building games and versatile enough for short-term, stateless server tasks typical in match-based games.

Easy Integration and Server Deployment

ODIN Fleet simplifies the deployment and management of game servers across our global network. Whether you are using any game engine or platform, ODIN Fleet ensures easy deployment and management of game servers. It is optimized for real-time, stateful game server hosting, making it ideal for world-building games and versatile enough for short-term, stateless server tasks typical in match-based games.

Features

  • Global Network: Deploy game servers across our global network of data centers.
  • Real-Time, Stateful Game Server Hosting: Optimized for real-time, stateful game server hosting, ideal for world-building games.
  • Versatile: Handles short-term, stateless server tasks typical in match-based games.
  • Easy Integration: Simplifies the deployment and management of game servers.
  • Game Engine Agnostic: Supports all major game engines, making deployment easy regardless of the platform.
  • Scalable: Easily add or remove game servers as needed.
  • Secure: Ensures your game servers are protected from unauthorized access.
  • Reliable: Built for reliability, ensuring game servers are always available.
  • Cost-Effective: Designed to be cost-effective without compromising quality.
  • Support: Comes with dedicated support for deploying and managing game servers.
  • API: Provides a powerful API for automating game server deployment and management.
  • CLI Tool: Includes a CLI tool for easy game server management from the command line.
  • Documentation: Comprehensive documentation to help you get started.
  • Updates: Regularly updated with new features and improvements.
  • Feedback: Welcomes user feedback to improve the platform.
  • Roadmap: Outlines the future direction and planned features of the platform.

Process

  1. Create an Image of Your Game Server: Create your own Docker image or provide your Steamworks appId, branch, and password for automatic image creation. Contact support if needed.
  2. Create a Server Configuration: Define the resources your game server needs, such as CPU, memory, environment variables, and persistent folders. Create multiple configurations for different stages or types of game servers.
  3. Create a Deployment: Define the number of servers, deployment location, and the image and server configuration to use. Scale, update, or delete deployments as needed.
  4. Monitor Your Deployment: Use the dashboard to monitor servers, view logs, and manage backups. Integrate a server browser in your game using our API.
  5. Scale Your Deployment: Easily scale up or down based on player numbers. Use our API to automate scaling.

For advanced use cases, automate game server deployment and management with our API. Our CLI tool integrates seamlessly into CI/CD workflows, allowing automated server releases alongside client releases.

Getting Started

To begin with ODIN Fleet, create an account on our platform. Once registered, you can start deploying and managing game servers across our global network.

Get Started for Free